Why are authors playing horrible teasers??

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Oh boy!
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Mar 21, 2004
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Fezzik said:
-1 to -3 up: Bad teasers.
-3.5, -4, -4.5, -5, -5.5: Horrific
-6: Bad
-6.5: questionable, but might work
-7: Typically solid
-7.5, -8, -8.5: STRIKE!
-9,-9.5: No good, use 7 point teasers, STRIKE!
-10: No good.

Obviously, when comparing any -5.5 chalk you like to -6.5 chalk you also like, the -6.5 chalk is a far superior play as a tease, since post tease using 6 points, you are getting identical pk'm lines.

I keep telling you that you should write a book about this stuff. Don't give me that crap about losing all credibility. There are some things that you write about that would not cause you to lose credibility.

You'll thank me later.
 

I am sorry for using the "R" word - and NOTHING EL
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scott w said:
Hey Fez, could you give us the same type of chart for 6 point teasing of DOGGIES??? Thanks.

seems to me that if you tease the doggie UP make sure you get a few key numbers with the play. so teasing a 1 point dog gets you 7 as well but even better is 1.5 to 7.5 for now a 24-17 game is a winner for you
 

New member
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Any insight to adding points to road dog (particularly a near .400 .500 team, not bottom feeder)
 

Rx God
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Just reverse it, for basic strategy ! You need to cross the numbers 3 and 7, and get good odds, like +100 on a 6 point 2-teamer, so getting +8.5 instead of +2.5, for example.
 

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