OK, READY...
this will come out like organized chaos. it will take too many words to describe how simple my method of handicapping is, therein lies the rub.
1.) the rating system...all teams are given a 3-digit number according to how you think they are placed strength-wise as compared to the rest of the league.
the best team should be rated at 124 and the worst rated at 110, this is based on the fact that in any nfl game no one team is technically 14pts better than anyone else.
the ratings #'s are treated like a board game, and based on the premise that any given team can beat any other given team on any given field any given day.(parody).
you already know how to match them up...buf 127, no 124...buf by 3..etc..etc...
when logging the chart, you simply record how the team favored by 3 did vs the spread..win or loss.
certain areas cover way more than not, certain areas fail way more than not.(don't ask me how it does, it just does.)
also when adjusting the #'s from week to week the rating # for each team rarely tops 130 or dips under 100, if one does they usually rebound quickly to get back within the parameters(again, don't ask me why, they just do), like st.louis just did this last week.
now the part your probably looking for, the adjustment table from week to week..(check your email in a day or so..)...i'll give you some insight on how to decide your change table.
2.) in handicapping games i have a few things in front of me...
a stat book that holds nothing but divisional rivalries(that i logged myself), since 1977.
no play in the nfl is as important as divisional games, a team can go 8-8, lose to everyone else but beat the teams in thier division and still ensure themselves a shot at the playoffs and a chance to go to the sb.
the next is another book i logged that just holds trends and stats for individual teams in individual situations throughout the year.
i only keep stats and trends that hold their own over periods of time, and only ones that have proven to provide winners at a 75% or up clip.
some people say trends that go back 20 years are useless and outdated, i say if a trend has been consistent over 20 years you have a paycheck stat.
the next is a layout of every teams year by year seasonal schedule and results su and against the spread going back 20 years.
this is used for quick research and cross reference, i find it impossible to cross reference anything on a single pc screen, everything must always be in writing, ACCURATE and available.
last is this years current schedule filled out up to date to allow me to see scheduling twists.
at the end of every week(on tuesday) i must record each and every game, score, side and total, stat and trend change and update, and also change the rating #'s using the change table.
then i start it all over again for the next upcoming week.hno:
phew....so you see, there is no magic trick, no looking at other peoples picks, or service plays or coin flipping...i simply don't have time.
every play i give are all derived by hard work and research.
if there is something i left out, or that you need to know, feel free to ask.
GAME.
this will come out like organized chaos. it will take too many words to describe how simple my method of handicapping is, therein lies the rub.
1.) the rating system...all teams are given a 3-digit number according to how you think they are placed strength-wise as compared to the rest of the league.
the best team should be rated at 124 and the worst rated at 110, this is based on the fact that in any nfl game no one team is technically 14pts better than anyone else.
the ratings #'s are treated like a board game, and based on the premise that any given team can beat any other given team on any given field any given day.(parody).
you already know how to match them up...buf 127, no 124...buf by 3..etc..etc...
when logging the chart, you simply record how the team favored by 3 did vs the spread..win or loss.
certain areas cover way more than not, certain areas fail way more than not.(don't ask me how it does, it just does.)
also when adjusting the #'s from week to week the rating # for each team rarely tops 130 or dips under 100, if one does they usually rebound quickly to get back within the parameters(again, don't ask me why, they just do), like st.louis just did this last week.
now the part your probably looking for, the adjustment table from week to week..(check your email in a day or so..)...i'll give you some insight on how to decide your change table.
2.) in handicapping games i have a few things in front of me...
a stat book that holds nothing but divisional rivalries(that i logged myself), since 1977.
no play in the nfl is as important as divisional games, a team can go 8-8, lose to everyone else but beat the teams in thier division and still ensure themselves a shot at the playoffs and a chance to go to the sb.
the next is another book i logged that just holds trends and stats for individual teams in individual situations throughout the year.
i only keep stats and trends that hold their own over periods of time, and only ones that have proven to provide winners at a 75% or up clip.
some people say trends that go back 20 years are useless and outdated, i say if a trend has been consistent over 20 years you have a paycheck stat.
the next is a layout of every teams year by year seasonal schedule and results su and against the spread going back 20 years.
this is used for quick research and cross reference, i find it impossible to cross reference anything on a single pc screen, everything must always be in writing, ACCURATE and available.
last is this years current schedule filled out up to date to allow me to see scheduling twists.
at the end of every week(on tuesday) i must record each and every game, score, side and total, stat and trend change and update, and also change the rating #'s using the change table.
then i start it all over again for the next upcoming week.hno:
phew....so you see, there is no magic trick, no looking at other peoples picks, or service plays or coin flipping...i simply don't have time.
every play i give are all derived by hard work and research.
if there is something i left out, or that you need to know, feel free to ask.
GAME.