Looks like there's some kind of trend going on using "systems". I just want to clarify - I have been developing and testing college basketball computer systems/programs for a while now. Mine isn't really a "system" but rather is basically two computer systems/programs running simultaneously and separately generating different plays based on certain situations and then aggregating them into one. In the past, I had the computer project scores for all the games it was playing based on pace, stats, home court, etc, etc. But what I found was that home court advantage was not factored into the system sufficiently for some teams, while for others it was too much of a factor - along with a few other factors that had a great effect on the final score of the game. That is why the current one no longer projects scores but rather just gives ATS plays. It looks for patterns in previous games (with respect to stats, etc) of which team covered the spread and how. Then, using the previous patterns and stats, it generates which games should be played and which shouldn't and the value each game has.
That's the main idea of what's going on. I would get into the logistics of how the computers use stats, etc, but it would very tedious, time consuming, and probably not worth the trouble of trying to explain it.. I'm just trying to let everyone know that this isn't an overnight system that has tested a few winning games and is now a guaranteed money maker. And also to help explain the system to the people who ask for a background in order to believe that there actually is a system and not just a coin flip going on..
Anyway, to anyone that actually cares about this thread, from now on I think I'll just post Spread Offense Plays as the title rather than Computer System Plays so as to avoid the negative connotation of the word "system".