where do you get your information from???

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Feb 14, 2008
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I am trying to become a better capper, looking at different angles/trends/ etc rather than look at other capper's decisions, and play the hot picker....so, I was wondering where everyone goes to get their information, whether it be Historical info, current up-to-date on a particular team, etc etc. I am looking for information on ALL sports, ranging from NCAA football/basketball, NHL hockey, NBA, Tennis, soccer...you get the idea... just trying to find out where the information lies so I can make educated deductions rather than try and be a follower...Any and all suggestions would be much appreciated

:dancefool

Miami
 

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Nov 23, 2004
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craigslist

KRK-- hope you stuck with WV tonight :toast: Had a midterm and got stuck on a fucking train for most of the night. Nice way to start the weekend. You gonna be on SanJose tomorrow night?
 

A Separate Reality
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Jan 14, 2002
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I was using a playstation to get my plays, but decided to go old school. I'm using a refurbished Atari to emulate my games

  • Main game menu can be configured to display filename and extension, filename only, or real game title
  • Games can be highlighted by game type, alphabetically, or by alternating rows
  • Game menu colors can be changed for alternating modes
  • Main game screen can be displayed in 80x25 text mode, 80x30 text mode, or high-resolution VESA graphics modes
  • Option for slightly more realistic NFL music
  • Debugger supports breakpoint on symbolic equation
  • Major TIA fixes-emulation is much more accurate
  • Emulator settings moved to industry-standard .INI file
  • Completely new controller support allowing mouse, keyboard, and joystick functions to be remapped
  • Fully re-mappable Gravis GrIP controller support (requires Gravis DOS driver-see chapter 2)
  • Fully re-mappable Microsoft SideWinder controller support-can be expanded to support future SideWinder controllers
  • PCAE and PCAE160 have been combined into a single executable
  • Additional game resolution modes for PAL games and greater compatibility with various video cards
  • Several emulator bug fixes
  • Experimental program to assist in detecting new SideWinder controller packet structures
  • Improved debugger online help
  • During emulation, pressing F8 allows the user to type in a game title. Title, game type, controller information, and the vertical position (as set with the plus and minus keys) are saved to the profile file. Thus the emulator “remembers” where the last vertical position was set by the user.
  • Improved joystick calibration routine that should be more friendly to “jittery” joysticks
  • Thrustmaster FCS, CH Flightstick Pro, and some multi-button gamepads supported (all but the FCS are untested)
  • Improved external interface board design
  • Minus key in debugger moved to equals (plus) key, and also shows the CRT horizontal position
  • Hitting the minus key in the debugger shows the positions of the player objects, missiles, and ball (when the game screen is being displayed)
  • Slightly improved disassembler should be more compatible with backswitched images
 

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